Increasingly present in daily life, interactive technology needs to be designed effectively to avoid adverse consequences such as loss of life, productivity loss, and negative experiences. To solve these monumental problems, our researchers invent, implement, and study new forms of interaction, automation, and visualization techniques.
Our work targets problems in social computing, design and creativity, decision making, intelligent systems, and cognitive modeling. For example, we study the transparency of algorithms controlling social media feeds, the use of robotics in domestic environments to support aging in place, and the application of crowdsourcing for creative work. Working at times with companies like Microsoft, Intel, Google, and Facebook, our research synthesizes knowledge from machine learning, psychology, design, and the learning sciences. In graphics and visualization, our research includes modeling and animation of natural phenomena, computational topology, graphics hardware utilization, image-based rendering, implicit surfaces, procedural texturing, and surface parameterization.
CS Faculty, Affiliated Faculty, and Their Research Interests
|Brian P. Bailey||Human-Computer Interfaces, Design Thinking, Creativity, Crowdsourcing, Teamwork|
|Donna Cox, NCSA and School of Art & Design||Scientific Visualization, Computer Graphics, Information Design|
|David Forsyth||Graphics, Projection Mapping|
|Wai-Tat Fu||Human-Computer Interaction, Information Systems, Knowledge Representation|
|John Hart||Data Visualization, Computer Graphics, Virtual Reality|
|Karrie Karahalios||Social Computing, Human Computer Interaction, Social Visualization, Assistive Technologies, Fairness and Bias in Computing|
|Alex Kirlik||Human-Computer Interaction, Human Factors, Cognitive Science and Engineering, Modeling and Supporting Human Judgment and Decision Making, Human-Automation Interaction|
|Ranjitha Kumar||Data-Driven Design, Design Mining, User-Centered Machine Learning, UI/UX, Mobile/Web Applications, Social Networks, Fashion, Emoji|
|Steven M. LaValle||Virtual Reality, Human Perception|
|Klara Nahrstedt||Quality of Experience, Tele-Immersion, Multi-View Visualization, Embedded Sensors, Distributed and Parallel Systems|
|Hari Sundaram||Voting, Improving Individual and Collective Decision Making, Information Asymmetry, MOOCs|
|Michael Twidale, Graduate School of Library and Information Science||Computer Supported Collaboration|
Interactive Computing Research Efforts and Groups
- Center for People and Infrastructure in the Coordinated Science Laboratory
- Computer Graphics Illinois
- Human Computer Intelligent Interaction in the Beckman Institute
- Illinois HCI
The Graphics seminar meets weekly to present and discuss recent research papers in computer graphics. Course credit of one hour is available, but requires attendance at the seminars and presentation of one paper. Announcements of upcoming presentations are made to firstname.lastname@example.org, and you can subscribe to that mailing list.
The HCI seminar brings in emerging and established intellectual leaders in the field of human-computer interaction to present their latest research findings and visions. It also provides a lively forum for our students to practice conference, defense, and job talks and for colleagues to seek collaborators. Subscribe to the mailing list for the seminar.
Interactive Computing Research News
Digit -- Today marks the 26th Anniversary of the 1.0 version of the Mosaic browser. The easiest way to explain Mosaic would be to say that it’s the great grandpappy of the browser you are using to read this story. Launched back in 1993, Mosaic was developed at the University of Illinois.